Quote from: JohnDory on December 07, 2018, 04:24:15 PM
Anyone any idea's how to fix it ?
if not we'll have to find another stats system.
Quote from: JohnDory on November 12, 2018, 08:20:44 AMSorry or the delay. But the error messages you are showing here are NOT critical to the functionality of the engine. The error message is just a warning of a depreciated (soon to be disabled) function. I will look into the issue. Thank you for the information.
PHP has been updated, now we have to use v7.2 and get the following errors[24-Oct-2018 17:57:09 UTC][24-Oct-2018 17:57:10 UTC] PHP Deprecated: Methods with the same name as their class will not be constructors in a future version of PHP; VSPParserWET has a deprecated constructor in /home/harry/public_html/et/stats/hh/vsp-wet.php on line 2
[24-Oct-2018 17:57:10 UTC] PHP Warning: Use of undefined constant UTC - assumed 'UTC' (this will throw an Error in a future version of PHP) in /home/harry/public_html/et/stats/hh/vsp.php on line 401
Any chance of a fix ?
[24-Oct-2018 17:57:09 UTC][24-Oct-2018 17:57:10 UTC] PHP Deprecated: Methods with the same name as their class will not be constructors in a future version of PHP; VSPParserWET has a deprecated constructor in /home/harry/public_html/et/stats/hh/vsp-wet.php on line 2
[24-Oct-2018 17:57:10 UTC] PHP Warning: Use of undefined constant UTC - assumed 'UTC' (this will throw an Error in a future version of PHP) in /home/harry/public_html/et/stats/hh/vsp.php on line 401
-novid -console -high -threads 4
Disable first-person tracers. Enemy tracers are still drawn.
r_drawtracers_firstperson Set to "0"
The brighter the better so you can illuminate enemies.
mat_monitorgamma Set to "2.1"
Auto-detect multi-core rendering (This setting doesn't seem to exist in the config file, but is already set to setting below?)
mat_queue_mode "-1"
Add this line to write video settings to the registry.
mat_savechanges
Forces the game to load all the sound and art assets on map load. This can help you if you experience stuttering when certain sounds go off, such as throwing a grenade into a bunch of props
cl_forcepreload "1"
disables those annoying ads when connecting to a server
cl_disablehtmlmotd "1"
Disables automatically switching to a primary gun you pick up off the ground so you don't draw an unloaded weapon (Optional)
cl_autowepswitch "0"
Disables the annoying freeze on death so you can make proper calls to your team mates (Optional)
cl_disablefreezecam "1"
cl_interp "0" (This command is NOT in the config file, but it is OK to add it in.)
cl_cmdrate "128"
cl_updaterate "128"
rate "128000"
// To use this file rename it from gamemodes_server.example.txt to gamemodes_server.txt
//
// Values here override the default gamemodes.txt
////////////////////////////////////////////////////////////////////////////////////////////////
//
// This verion of the defunked gamemodes_server.txt.example renamed gamemodes_server.example.txt
// for easier editing and renaming for extentions.
// This file was kindly provided by the owner / developer, Krillin, of KrillinsWorld.us
//
////////////////////////////////////////////////////////////////////////////////////////////////
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"maxplayers" "30" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
"mg_bomb_se" ""
"mg_custom" "" // To use this change your server launch script or batch to +mapgroup mg_custom +map de_dust2
}
}
"competitive"
{
"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
"mg_bomb_se" ""
"mg_custom" "" // To use this change your server launch script or batch to +mapgroup mg_custom +map de_dust2
}
}
}
}
"gungame"
{
// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "10" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}
"no_reset_vote_threshold_ct" "knife"
"no_reset_vote_threshold_t" "knife"
"weaponprogression_ct"
{
"mp9" { "kills" "2" }
"mac10" { "kills" "2" }
"mp7" { "kills" "2" }
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"famas" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"m249" { "kills" "2" }
"negev" { "kills" "2" }
"glock" { "kills" "2" }
"hkp2000" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"mp9" { "kills" "2" }
"mac10" { "kills" "2" }
"mp7" { "kills" "2" }
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"famas" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"m249" { "kills" "2" }
"negev" { "kills" "2" }
"glock" { "kills" "2" }
"hkp2000" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "2" }
}
}
"gungametrbomb"
{
"maxplayers" "10" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"p90" { "kills" "1" }
"ump45" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"fiveseven" { "kills" "1" }
"hkp2000" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"p250" { "kills" "1" }
"glock" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"cs_agency" ""
"cs_assault" ""
"cs_italy" ""
"cs_militia" ""
"cs_office" ""
"cs_siege" ""
"de_ali" ""
"de_aztec" ""
"de_cache" ""
"de_chinatown" ""
"de_dust" ""
"de_dust2" ""
"de_gwalior" ""
"de_inferno" ""
"de_mirage" ""
"de_nuke" ""
"de_ruins" ""
"de_seaside" ""
"de_shorttrain" ""
"de_train" ""
"de_vertigo" ""
}
}
"mg_hostage"
{
"name" "mg_hostage"
"maps"
{
"cs_office" ""
"cs_italy" ""
}
}
"mg_bomb"
{
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
}
}
"mg_dust"
{
"name" "mg_dust"
"maps"
{
"de_dust" ""
"de_dust2" ""
}
}
"mg_armsrace"
{
"name" "mg_armsrace"
"maps"
{
"ar_shoots" ""
"ar_baggage" ""
}
}
"mg_demolition"
{
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shorttrain" ""
}
}
}
}
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